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Lurking Musings

~ Musings of a newly published writer

Lurking Musings

Tag Archives: gaming

Realm fantasy warfare competition

08 Saturday Dec 2012

Posted by D.A Lascelles in Publicity

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Tags

Drogar, Dwarves, elves, fantasy settings, fantasy warfare, gaming, Realm Fantasy Wargame, Secret Project, Vaetari, Wargames, Wargaming, writing


The wonderful people over at Serious Lemon have created a give away for anyone interested in wargaming.

In case you weren’t aware, Realm Fantasy Warfare was a project I got involved in as a2012-06-02 16.24.38 writer. I produced the background based on concepts and ideas provided by the rules writer. The aim was to try to subvert many of the cliches inherent in fantasy settings while still maintaining recognisable races and ideas. I will leave it up to you to decide if we have succeeded in this.

The competition is over a set of miniatures donated by Eureka . The winner can choose either a Vaetari (Elves) or Drogar (Dwarves) set. The second place winner gets the remaining set. The miniatures can also be custom painted for you or left bare for your own painting.

The giveaway details may be found on the Realm Website (http://realmfw.com/giveaway/) but the basics of the competition are:

Two winners will be drawn at random from all entries. The first drawn will have their choice of either the Drogar or Vaetari starter set. The second drawn will receive the remaining set.

 illathynn   To enter the draw, first you will create an original discussion piece online regarding Realm. This is intentionally vague but could include things like a review or a battle report. You might initiate a discussion on a forum regarding a particular aspect of Realm, or you might post a video online discussing the validity of certain game mechanics within Realm.

    Essentially, anything is valid as long as it is discussing Realm and available publicly online.

    To enter, email us the url of the aforementioned content you created. All entries must be in by midnight, Monday, December 31st (AEDT – UTC+11:00). The winners will be notified by return email.

So, there you are. Get your entries out and about there…

Photoshoot II: Attack of the texting Zombies (with Romans)

02 Sunday Sep 2012

Posted by D.A Lascelles in Photos

≈ 4 Comments

Tags

climate, elves, gaming, Onryo, Photography, Realm, Realm Fantasy Wargame, Romans, Secret Project, unpredictable weather, Vaetari, Zombies


For a lazy and disorganised person like myself, being a shoot director is HARD. You have so many things to think about – models, costumes, make up, timings of the shoot, positions, locations… There is a lot to organise.

Onryo Necromancer played by Wednesday

Thankfully, as a lazy and disorganised person I have over the years spent much time developing an invaluable skill – delegation. Using this extremely useful ability I was able to fob off all the difficult bits to other people, not least onto the head of Jessica Newey who so ably performed duties as model for the Empress at the previous shoot and was now serving as Make Up Director, Warderobe Mistress and general maintainer of sanity …

However, one issue I could not solve was the weather.

I seem to talk about the weather a lot on this blog, most recently in my Fire and Ice entry where I talk about the extreme storm we had. The reason is because the UK and Manchester in particular is known for its chaotic and unpredictable weather patterns. In the case of this photoshoot, the weather was doubly critical because we intended to go outside and shoot in a local woodland.

So, with everything planned and prepared to meticulous detail, our only wild card factor was whether the rain would stop play.With models coming vast distances (well, vast in UK terms, ‘just down the road’ in American terms and ‘from next door’ in Australian) we needed to make a call to cancel as soon as possible to avoid unecessary trips. However, the weather reports were sketchy and unreliable and we oscillated between joy at a reasonably clear report and despair at one which showed storms. With photography equipment costing something up to the budget of a small South American state at risk we realised we would have to cancel.

The Minidress hits Elf botiques this autumn… Alex poses with half her costume

But then PLAN B was mooted! There was a suggestion from the photographer that as everyone was already free that weekend, no one seemed to be free for any other weekend in the near future and the studio we used last time was free we could shift plans and do it in the studio where rain was not an issue. It only took a minor bit of plan jiggling and suddenly we were on again!

Saturday morning dawned bright and sunny. Yes, the predicted rain and storms were not to be seen, the skies were clear. Cursing whichever deities or Meteorologists were to blame for the inconsistancies in weather reporting, we headed into deepest, darkest Yorkshire. All the way there I kept wondering if we should have reverted to plan A because the weather was fine but at that point we had already gone too far.

Luckily, we were justified in sticking to plan B because midway through the day there was a massive rainstrom that took everyone by surprise…

Look… no rain. Or trees… Rich in the studio

Now, the studio, with its convenient roof, solved the pressing issue of the equipment getting wet… However, the plan was to shoot in a woodland and the shots were arranged to suit this. Generally speaking, you rarely find trees or other woodland foliage inside a studio. I had assumed that the photographer was planning to repeat what we did before – single shots of characters against a black backdrop. However, I was wrong. His plans were far more ambitious.

His idea was to do some compositing. Essentially, take photos of all the models in costume against a white background and then superimpose them onto the backdrop of our choice. It requires a lot more editing work than simply doing it in a real woodland but it was our only choice at present and, besides, I think he relished the technical challenge. More to the point, while the layout of the shots I had planned called for two or three figures in each one, his plan was to shoot each figure individually against the white background and work from that to get the required vingettes.

Personally, I have doubts as to whether this will work or not. However, I am willing to wait and see what the final results look like. Past results where I have doubted have been awesome.

There were two vingettes I wanted to see. One, possibly the simplest technically, was an image of the three Vaetari Audenti – the historic leaders of the elven race in Realm. This required two female models and one male dressed in the Roman style costume. This required little make up other than a pair of latex elf ears each. The second was to represent the Onryo – the cursed undead race with a distinct Japanese theme. This involved a significant amount of make up.

Injuries

While Jess fussed around with costume and make up, creating some wonderfully realistic wounds, the photographer worked on the lighting. This took even longer than it did for the previous shoot as he needed to get a completely white background without shadows. This was not as easy as you might think and probably needed at least one more light to properly drench the area but after a lot of faffing he finally achieved it.

There was then the same process there had been last time of posing and taking shots, critically appraising them and suggesting changes. However, because we had a lot more figures to shoot, this process had to be more condensed to allow time for all the subjects to be covered. There was also the added complication of pondering how the figures would eventually be placed in the final vingette.

While the models were waiting for their turn in front of the camera, there were a number of activities to keep them amused. Some read, some slept, some played with mobile phones and some posed for joke shots as 1960’s style elves…

21st Century Zombies all have smart phones

By the end of the day, we were all exhausted but left the studio with a sense that we had created something great in our time there. Now it is just a question of waiting for the shots to be edited…. Once that has happened, I will post more on the subject.

Fantasy photoshoot update

18 Monday Jun 2012

Posted by D.A Lascelles in Photos

≈ Leave a comment

Tags

Druid, elves, gaming, photographer, Photography, Photos, Photoshoot, Realm Fantasy Wargame, Roleplaying games, undead, Zombies


The undead empress

You may remember this post from not very long ago https://lurkingmusings.wordpress.com/2012/06/03/a-day-in-the-life-of-a-fantasy-photostudio/

Well, the photographer has now posted his account of the day:

http://quattrofoto.co.uk/2012/06/12/the-druid-and-the-empress/

Hopefully soon we will be able to organise the second part of this complicated arrangement and hie ourselves to a woodland to shoot zombies (with cameras) and maybe show off some Roman elves… We are also hoping to soon have the edited photos with the magic of photoshop used to make them even more awesome (these are only roughly edited). In the meantime, enjoy the shots showcased on the above link.

Weird Worlds [AW Blog chain for June]

11 Monday Jun 2012

Posted by D.A Lascelles in Musings

≈ 20 Comments

Tags

Deus ex machinae, Discworld, fantasy worlds, g k chesterton, gaming, god, Magic, magic and religion, pedants, Terry Pratchett, World design, worlds of wonder, writing


Worlds are difficult.

On the one hand, writing a story set in the real world has a host of issues involving

One of the strangest fantasy worlds in existence…

research – especially if you want to make sure that all the details are accurate to prevent pedants from picking holes in your creation. On the other hand, setting your tale in a made up world means you have to make up all those details in order to create things for pedants to get picky about. You could sit and debate about which is the most difficult but, in my opinion, they are both as difficult as each other – assuming you do both properly.

In terms of made up worlds, there is a belief that ‘it is only fantasy’ – meaning that you can get away with a lot of things because of the existence of magic or advanced science or whatever. However, this is not true at all. While there is scope for some strangeness in the make up of a world it is actually a really bad idea to mess around with a world higgedly piggedly and then claim that it’s fine because ‘magic can make anything happen’. The truth is that magic can do nothing of the sort.

Or, to be more precise, the human mind which we use to study the world in which we live and which we naturally also apply to the study of any worlds we encounter, including made up ones, likes to see rules in place. From the earliest humans looking up at the stars and wondering what they were right up to modern man sitting at his computer, we have attempted to make sense of everything. In the early days we created the rules of magic and religion to explain some of the phenomena that we could not explain – gods made it rain, therefore it is a good idea to sacrifce to the god of rain to keep them happy so it would rain when we wanted it to and not when we didn’t. In other words, we not only created the rules, we tried to use them to change the universe.

Rules therefore are important. As G.K Chesterton said “Art consists of limitation. The most beautiful part of every picture is the frame”. I take this to mean that, in writing, it is the limitations which drive the story. Characters thrive on the challenge and adversity of not being able to do what they want, drama and emotion spring from their need to achieve something that cannot be had without a great deal of effort. The existence of magic in the world does not mean that you can ignore the rules. Fairy tales tell us what some of them are – there are only three wishes allowed (and no, you cannot ask for an infinite number of wishes), you have to stick to the path when walking in fairie, the ogre can always be outwitted… And what about other occult laws such as the doctrine of signatures or the threefold law of return? Even in worlds that are as outre and fantastic as Terry Pratchett’s Discworld there are limitations on magic. Wizards there have to be careful to avoid using it in case they attract the denizens of the Dungeon Dimensions, they are not allowed to use the number 8 because of a connection with Bel Shamaroth (and coincidentally with the 8th colour of the Discworld rainbow – Octarine) and old magic items like books and scrolls are treated like unexploded nuclear bombs – carefully shielded in lead and buried in case they go critical. This sort of thing does not happen in worlds where magic is free to run riot over the laws of the universe without some payback.

So, the lesson here is to examine your magic system carefully. Is it too easy for characters to achieve things just by using their magic? Is magic too cheap? Too easy? To lacking in consequences? Can every plot line be solved with a character simple waving their hands and declaiming ‘Deus ex machinae’?* Magic is a force which usually requires time, energy, effort, expense and many other things to achieve. There should be expensive materials (gems are common, as are things made of gold or silver or rare herbs and spices that are hard to obtain), lots of confusing and esoteric research in libraries, elaborate preparations (drawing circles, dancing, chanting, purifying yourself and your ritual space), exhausting and dramatic rituals (drumming, screaming vocals to the heavens, blood sacrifice) and all sorts of other gubbins of that ilk. To paraphrase Pratchett, by the time you have spent all your life learning the spell to summon naked women into your bedroom you are too old, tired and have a body too damaged by exposure to dangerous chemicals to do anything worthwhile with them….

Overall, it makes for a far more ‘believable’ magical world than one where ‘just anything can happen’.

*as god does, in fact, do at the end of one Simpson’s episode… but he is god, he is sort of allowed to Deus ex machinae things by dint of his job description. Though, it is best not to use this approach too often save in parody…

Ok, you know the rules on this by now. You have to visit the other people in the chain or little goblins will come out in the night and eat your shoes. And then die of leather poisoning because goblins are not supposed to eat shoes (they have intolerances, poor little dears) and it will all be your fault you heartless gits… So, to save the life of a goblin today, please read and comment on the following excellent blogs:

dclary (comic) – www.hardhobbittobreak.com (link to this month’s image)
orion_mk3 – http://nonexistentbooks.wordpress.com (link to this month’s post)
Proach – http://desstories.blogspot.com/ (link to this month’s post)
pyrosama – http://matrix-hole.blogspot.com/ (link to this month’s post)
areteus – https://lurkingmusings.wordpress.com/ (link to this month’s post)
Diana_Rajchel – http://blog.dianarajchel.com/ (link to this month’s post)
writingismypassion – http://charityfaye.blogspot.com/ (link to this month’s post)
randi.lee – http://emotionalnovel.blogspot.com/ (link to this month’s post)
magicmint – http://www.loneswing.com/ (link to this month’s post)
Sweetwheat – http://gomezkarla.blogspot.com/ (link to this month’s post)
AFord – http://writeword.blog.com/ (link to this month’s post)
Nick Rolynd – http://30minfiction.wordpress.com/ (link to this month’s post)
dclary (blog) – http://www.davidwclary.com/ (link to this month’s post)
MelodySRV – http://createamelody.com/ (link to this month’s post)

What has LRP ever done for me… second attempt…

11 Monday Jun 2012

Posted by D.A Lascelles in Uncategorized

≈ Leave a comment

Tags

gaming, LRP


Due to a minor timezone snafu this morning (I scheduled my post notifying you all about my post on amwriting.org a little while before the post actually went live because I forgot that both sites were operating in different time zones…) some of you clicked the link to my article on LRP before it had been posted and therefore got the dreaded 404 error…

Had I been at home and at a PC this could have been rectified immediately with a couple of clicks. However, when the first comments were made I was actually in a school on a break and therefore no access to anything…

Apologies for that, entirely my fault. The article is now live and the link should now work (actually it should have worked from sometime this afternoon… but this is the first chance I have had to tell you this…).

In case you forgot it (or can’t be bothered to click back to find it) here it is:

What has LRP ever done for me…

And yes, the title is deliberate for reasons only LRPers will know (and groan about…)

As before, feel free to comment there or here.

A day in the life of a Fantasy Photostudio

03 Sunday Jun 2012

Posted by D.A Lascelles in Musings, Photos

≈ 7 Comments

Tags

action roleplaying, Druid, Empress, gaming, live action roleplaying games, maelstrom games, Photography, Photoshoot, profound decision, Realm, Realm Fantasy Wargame, Roleplaying games, Scholar, Secret Project


While I was in the middle of writing the background material for Realm, there was a discussion about the need for more artwork for the website and I wondered if it was possible to use photographs to achieve the same visual impact as drawings and colour art in a roleplaying or wargame. I knew that they had been used to great effect by live action roleplaying games – particularly the rulebooks and websites for Profound Decision’s Odyssey and Maelstrom games which make great use of the medium – and in theory there was no reason why it should not work for fantasy games in other formats.

The lighting set up around Andy as he plays Edvard

The main objections to the use of photos seemed to revolve around the old ‘LARP does not look as good as what you can imagine when playing a wargame or tabletop game’ argument. This is a fair argument, though one which is becoming increasingly stale in light of improving kit standards across the board at UK based LRP events over the past decade. The other main argument seems to be tradition – wargames and roleplaying games have always had artwork rather than photos. Why change what people expect to see?

There is nothing which can be done about the latter opinion other than to be a trailblazer and let people see what you have done and decide based on that. I am not trailblazer though hopefully others might follow my example here. For the former, I could take more direct action and attempt to set up a photoshoot to try to achieve something as good as what can be achieved with artwork.

The lights and fans around Jess as she plays the Empress

My initial plan was to take my camera, a couple of models drawn from the LRP community and a load of kit to some locations in and around Manchester and take some photos. However, a photography keen friend by the name of Lucy put me in touch with a professional photographer (Ste Manns of Quattrophoto) who was interested in doing some fantasy themed shoots to expand his portfolio. Suddenly, my modest plan became a complicated operation and we had access to a studio…

So, yesterday saw myself, Lucy and two friends by the names of Jessica Newey and Andy Mason travelling to a small town near Dewsbury to meet with Ste and his family at the studio he uses – a small corner of an industrial estate modified with the equipment and other requirements of a professional space.

It was a long, tiring and very educational day. Both myself and Lucy learned a lot about photography using a proper studio set up and I got to play with a 50mm Prime lens belonging to Ste and see the difference in the quality of my shots with it. Andy and Jess may also have picked up some information about lighting but mostly they seemed to get an education in patience and how to follow direction (specifically how difficult it is to convey an emotion or action on cue).

The plan for the day was to create images of two characters I had written into the Realm background history. One was the Empress of Onryo – the undead Necromancer who was trapped by a curse to live forever in the caves beneath her palace on the Island of Onryo. For this we needed a vague mythical Japanese theme. The other character was Edvard Vermogen of Hohle, the author of several important magical texts in the game. For Edvard, we needed to get the idea of a civilised scholar who had headed off into the wilderness to research his books.

A compromise: Turn the photos into a pencil sketch, using photo processing software…

We decided to start with the Empress so Jess got dressed into her kimono* and made herself up to look undead. There was then several hours of test shots – trying to get the exact lighting effects that were desired. As this was largely an experimental shoot, there were no standard lighting set up guidelines for this so there was a lot of trial and error. Once the correct conditions were achieved there was even more work to try to get the right poses and facial expressions to ‘tell the story’ of the character. Fans were used to make the kimono flutter and many attempts (some more successful than others) were made to try to time Jess making a movement to coincide with the shutter on the camera being activated. Each shot was transmitted to two laptops (one connected directly by a wire, the other using a wireless internet card in a slot on the camera) and critically appraised by all involved before the next shot was set up. To my limited technical experience, almost every shot looked fantastic (yeah, ok, quite a few were amusing due to mistimed movement or inappropriate facial expressions) but to the experienced professionals there were minor flaws with almost all of them which needed to be corrected with either another adjustment of the lights or a new set of instructions to the model. By the end of it, Jess had sore muscles from holding poses and was a little chilly from standing in front of a fan in a flimsy kimono.

The Empress

We began photographing sometime between 11 and 12. We finally finished with the first model at around 4. That’s a lot of time to be standing in a big white space with lots of people telling you what to do. When we finally got round to shooting Andy, I think Jess was pleased to be able to sit down and relax.

For Edvard Vermogen, I had brought along a selection of wool and fur clothing – including a heavy wool cloak covered in a patchwork of fur**. I also brought along a selection of props that a magician or scholar might happen to have on his travels such as a staff topped with an antler, a small chest and a selection of bottles and stones. Andy then posed with these while there was another series of lighting changes and more critical appraisal of the results. Tricks used this time included hiding a wireless remote flash filtered with a coloured gel (first purple, then green) inside the box so that it appeared as if a magical light was coming from it. Andy’s main hazard here was looking down at the wrong time and getting an eyeful of flash. There was also an issue of his hair being too clean and brushed. This was resolved with some backcombing and a handful of leaves and twigs.

If you look closely, you can see the wireless flash in the box

Lucy and I spent the time when we were not helping with the shoot or making sure the models were ok (including finding a drink that could be drunk without spoiling make up) taking photos. Some of Lucy’s can be seen on the blog post linked above and are fantastic. Some of mine are shown on this post, the rest can be seen here. Our main focus was not to take phenomenal quality shots of the models with great artistic quality (we both left that to the Pros) but rather to take photos of the process – behind the scenes footage of the equipment used and the people involved. I hope that between  us we manage to convey the way the day went.

Sometime in the next few weeks, once Ste finishes doing whatever arcane things he intends to do to them with computer software, I will hopefully be able to share some of the final processed photos from the actual shoot and show you all the dramatic difference between the shots taken in ‘ambient light’ and those taken using the special lighting rigs…

Also, in a few weeks time we should be getting prepared for ‘part two’ of this shoot where we take some models to the woods and get some images of some other fantasy characters… One of these will hopefully be the second half of the Empress shoot, involving some undead samurai in a woodland.

*She made this herself. She is a talented seamstress.

** This belongs to and was made by Sarah, my wife… yes, I know a lot of talented people who can do wonderful things with material… It was originally made for a norse based LRP character but has been used several times since. The furs, by the way, are all second hand and some of them date from the 1950s. They were acquired from a re-enactment market.

April the 23rd…

23 Monday Apr 2012

Posted by D.A Lascelles in Musings

≈ 6 Comments

Tags

April 23rd, dragon slaying, fantasy story, gaming, george s day, love potions, patron saint of england, St George, William Shakespeare, ZX Spectrum


You wait ages for a special day and suddenly 3 turn up at once… April the 23rd is cramming a lot of things into it’s busy schedule today.

First of all we have St George’s day, that celebration of a Palestinian who is known (according to the tale) for making an endangered species even more endangered by killing a dragon. Had he lived long enough he would probably have set his sights on the unicorn… Still, the whole dragon slaying thing did give him a lot of kudos and it is one of the more interesting Saint’s tales I remember from school, even though it almost certainly never happened. Despite being the patron saint of England (and I have never understood why…) his day has yet to be named a bank holiday. This is probably because the government does not want to ally themselves with the somewhat nationalistic views of some of the pro St George brigade, which is understandable. Still, it would be nice to have the same number of Bank holidays as they have in Ireland and there they at least celebrate the day of a man who brought religion to their country (by getting very very drunk).

Next up, there is Shakespeare… Old Bill was (allegedly) born on this day in 1564. I don’t think it need to be stated how much of an influence he had on writing. Whether you enjoy his plays or sonnets or not (and I suspect most of the nots have had a bad experience with him in school that has coloured their opinion, much like the issues I have with Thomas Hardy…) it cannot be denied that Shakespeare did a lot for the world of literature. Many of what we now call cliches in plot and character had their roots or were popularised by him. Therefore, I think April 23rd is worth celebrating for that alone. I’ve always been a fan; ever since realising that many of his stories such as MacBeth, A Midsummer Night’s Dream and The Tempest contain many of the elements that make a good fantasy story. Witches, wizards, curses, spirits, love potions, faeries and bloody kings. Even today some of the ways in which Shakespeare handled those elements are apparent in the work of Tolkien and G.R.R Martin and every author who follows them.

It is somewhat disappointing that Google did not see fit to acknowledge this on their homepage, but I suppose they had a lot of special days to choose from…

Finally, it is also apparently the 30th anniversary of the ZX Spectrum, which Google (being geeky) has decided to acknowledge… I never owned a ZX Spectrum as a child, but I did get to play with one at a friend’s house and I later owned a Spectrum +2 which was the one with the built in tape player. Yes, I said tape player. In the old days, way back when computers were a new idea in households (places like NASA had had them for decades but they ran on valves…) and dinosaurs still walked the earth, computers plugged into your television (in my case an even older black and white portable with a dial to change channels) and loaded software from magnetic tape. By this point we’d evolved beyond the need for the massive banks of tapes you’d see in NASA’s mission control and were using the same sort of cassette tape we also used to pirate music on*. You loaded the tape into the player, pressed play and waited for several minutes while the computer screamed at you and made strange flashing lights on the screen. Then your game would load and you’d be able to play it. Slowly and with clunky graphics…

It wasn’t very long after that when floppy discs started to appear. Necessity breeds invention and the necessity here was to have something more efficient than a cassette tape to load your games on… Now I can play games far more advanced and requiring more memory on my mobile phone.

So, fond memories of the Zx Spectrum but a lot of gratitude for the 30 years of innovation that followed it…

What memories do you have of St George, Shakespeare or the ZX Spectrum?

 

*In those days, we replaced Napster and Bit Torrent and similar methods with a mate with a copy of the album and a tape recorder. They could also be used to make mix tapes for car journeys.

Realm Fantasy Wargame

21 Wednesday Mar 2012

Posted by D.A Lascelles in Secret Project of Secretness

≈ 1 Comment

Tags

fantasy races, fantasy warfare, fantasy wargame, gaming, Publication, Realm, Realm Fantasy Wargame, Secret Project


A few times on this blog I have talked about a ‘secret project’. I even have a tag ‘secret project of secretness’ on this blog. I have talked about how excited I am about this project and given some details (and a few people who I know read the blog do know more) but I have not revealed all.

Today I can announce that I am now permitted to ‘spill the beans’ on the secret project of secretness…

At the end of last year, I was given an opportunity to write the world building documentation for a Fantasy Wargame. This amounted to almost 40K words of background including the culture of 12 races, the metaphysics of the world and an outline of the history. My brief was to use the familiar fantasy races (elves, dwarves, goblins etc) but spin the cliches a little (after all, elves living in woodlands is just so 1970’s…). There was a lot of discussion over how to do this and some requirements from the developers (the wonderful people at Serious Lemon) but I was largely given free rein in terms of creative input.

The result was what became Realm Fantasy Wargame

This is intended to be an ever evolving game. You subscribe to the site, paying pretty much whatever you want (min $1 Australian, I believe, for a whole year of access), and have access to everything on it for a year. You can download stuff, print it off, all that. The developers will continue to add content (new rules, scenarios, new units) and revise the rules and background.

But there is more… there is another way you can get access to the site and that is through this site: http://www.indiegogo.com/realm-fantasy-warfare

This is a page with the same concept as Kickstarter in that you can donate to a business enterprise and gain benefits. If you subscribe to Realm through this site (again, a min $1 donation) not only do you get the benefits of access to the site for a whole year but there is also the possibility of getting your name listed on the site as a donor. So, access to the game for a year AND an ego boost… There are also other benefits for those who pay the higher amounts, including being drawn by the team’s artist as a character from one of the races.

Oh, and some of my writing appears in the video teaser advertising the game. The quote that opens is one of mine…

So, what are you waiting for… go there and check out what I have written…

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